Nocturnal Hunt is a dark, first person stealth game, where the player becomes a wolf in a forest full of deadly hunters and has to find its lost cub.
Nocturnal Hunt is now available on Steam.
This is a short summary of the roles I took during the Nocturnal Hunt development process.
Placing assets in Unreal 4 to create a believable and interesting environment.
Telling a story to the player using the environment.
Creating believable materials and shaders using Unreal's built-in visual scripting.
Creating atmospheric particle effects.
Implementing rigfiles and animations into Unreal.
This project was made possible by so many great people, credit goes to:
Amon Kalagin [3D Character Art], Andrea Schelling [3D Environment Art], Marcel Benes [2D Concept Art], Raphael Koller [3D Art Lead], Marc Richter [Animation], Rezan Kizilgün [Code], Richard Kubusch [Game Design], Timo Kantner [Game Design], Jan Glienke [Game Design], Viktor Pekar [Product Owner & Teamlead], Volker Krux [Scrum Master], Markus Zierhofer [Music], Ludwig Müller [Sound FX].