Game Project
Nocturnal Hunt
Nocturnal Hunt is a dark, first person stealth game, where the player becomes a wolf in a forest full of deadly hunters and has to find its lost cub.
Nocturnal Hunt is now available on Steam.
This is a short summary of the roles I took during the Nocturnal Hunt development process.
Placing assets in Unreal 4 to create a believable and interesting environment.
Telling a story to the player using the environment.
Creating believable materials and shaders using Unreal's built-in visual scripting.
Creating atmospheric particle effects.
Implementing rigfiles and animations into Unreal.
Nocturnal Hunt on Steam
Nocturnal Hunt on nocturnalhunt.com
Nocturnal Hunt on Twitter
Nocturnal Hunt on Facebook
This project was made possible by so many great people, credit goes to:
Amon Kalagin [3D Character Art], Andrea Schelling [3D Environment Art], Marcel Benes [2D Concept Art], Raphael Koller [3D Art Lead], Marc Richter [Animation], Rezan Kizilgün [Code], Richard Kubusch [Game Design], Timo Kantner [Game Design], Jan Glienke [Game Design], Viktor Pekar [Product Owner & Teamlead], Volker Krux [Scrum Master], Markus Zierhofer [Music], Ludwig Müller [Sound FX].